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Board Game Arenasta
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(Created page with "- if you enter a panorama space,either pick that panorama or pick a cherry tree worth 2 points and 1 coin - if you enter a hot spring space,either pick the hot spring or pay 1...")
 
 
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Rivi 1: Rivi 1:
- if you enter a panorama space,either pick that panorama or pick a cherry tree worth 2 points and 1 coin
== Object of the game ==
- if you enter a hot spring space,either pick the hot spring or pay 1 coin to pick a bath house tile worth 4 points
The players are travelers in Japan. They will follow the prestigious Tokaido and try to make this journey as rich an experience as possible.
- if you enter a souvenir shop,either buy souvenir as usual or get 1 legendary item instead,there are 6 items of 3 kinds,type 1 is worth 1 point for every souvenir and cost 1 coin,type 2 cost 2 coin and count as a family of his own (so if you have a full set already it's worth 9 point) and type 3 give cost 3 coins and give you 8 points straight
- if you enter a farm you can go instead to a gambling house,bet 2 coins and throw a dice... the dice is either 0x 1x 2x 3x or 4x so you either lose 2 coins,gain 0 coins,gain 2 coin,gain 4 coin or gain 6 coins
- if you enter a temple you can pay 1 coin for an amulet of your choice,amulet effect include


1) if you get the lead,get another turn
To do this, they will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.
2) get a free meal
3) get both choice when you enter a space
4) throw the gamble dice and get coin equal to the value
5) get to a space occupied by another player
6) coin spent on an item go to the temple instead (you still get the item)


- if you enter an encounter space you can get a caligraphy item instead which scores point at the end of the game depending on how you play, these include


1) score 3 point for every skipped meal
==Playing the game==
2) score 2 point for every coin unspent you have in the end
The player whose Traveler is farthest behind on the road is the player who takes the next turn.
3) score 3 point for every completed panorama and 1 point for every cherry tree
4) score 2 point per legendary item and 1 point for every souvenir
5) score 6 point if you are the last to arrive at the final inn,4 point if you are the second to last player and 2 point in the other case's
6) score 2 point per accomplishment and 1 point for every caligraphy item


to complete it all there are 6 new travelers
This player must move his Traveler forward to the open space of his choice, freely passing over one or more open spaces.


1) the yakuza - 5 coins - everytime he arrives on one of the three inn he can bet a single coin to the gambling house
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.
2) the gourmet - 2 coins - he scores point equal to the price of the meal he eats
 
3) the old lady - 4 coins - when she stops on an encounter space, she can get both the encounter AND the caligraphy item
'''NOTE:''' Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.
4) the superstitious woman - 4 coins - when she stops on a temple space,she can both donate coin to the temple AND buy an amulet
 
5) the kid - 3 coins - when he arrives on one of the three inn he gets a free souvenir
==Description of the spaces==
6) the souvenir seller - 0 coins - when he stops at a panorama he gets one cointeasel
'''Farm'''
 
 
Written by teasel
: The player earns 3 coins.
 
 
'''Hot Spring'''
 
: The player takes a Hot Spring card. These cards are worth 2 or 3 points.
 
 
'''Temple'''
 
: The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.
 
 
'''Encounters'''
 
: The player draws one Encounter card and receives a bonus:
:* Shokunin - one Souvenir
:* Annaibito - one Panorama
:* Samurai - 3 points
:* Kuge - 3 coins
:* Miko - 1 point and 1 coin to the Temple (from the bank)
 
 
'''Village'''
 
: The player draws 3 Souvenir cards and can purchase one or more of these cards.
 
: Each Souvenir belongs to one of 4 types: small objects, clothing, art, and food & drinks.
 
: Souvenirs cost 1, 2 or 3 coins. They are worth 1, 3, 5 or 7 points depending on the actual Souvenirs in a player’s collection.
 
: As you purchase Souvenir cards, group them into sets; each set can contain only one Souvenir of each type.
:* The first Souvenir in a set is worth 1 point.
:* The second Souvenir in a set is worth 3 points.
:* The third Souvenir in a set is worth 5 points.
:* The fourth Souvenir in a set is worth 7 points.
 
 
'''Panorama'''
 
: Panoramas are made of 3, 4 or 5 sections.
 
: When a player stops on a Panorama Station, if he doesn’t yet have any Panorama cards of this type, he takes a Panorama card of value « 1 ».
 
: Otherwise, he takes the next number in ascending order and scores a number of points equal to the value of the card.
 
: '''NOTE:''' Each traveler can create only a single panorama of each type; a traveler who completes a panorama can no longer stop on the spaces corresponding to that type (Sea, Mountain, or Paddy).
 
 
'''Inns'''
 
: All Travelers must stop at each Inn.
 
: The Inns are the places where players can buy Meal cards. Meal cards cost 1, 2 or 3 coins and all give 6 victory points.
 
: The first traveler occupies the space nearest the road, and later travelers form a line after him.
 
 
: When the first traveler arrives at an Inn, he draws as many Meal cards as there are players, plus 1.
 
: He can then purchase one Meal card of his choice by paying its price.
 
: He adds this card, face up, to his collection and places the remaining cards next to the board, face down.
 
: He then must wait for the other travelers to arrive at the Inn. Upon arrival, each traveler can purchase one of the remaining Meal cards.
 
 
: '''IMPORTANT:'''
:* A traveler cannot taste the same culinary specialty twice during his journey.
:* A traveler can never purchase more than one Meal card per Inn.
:* A traveler is never obliged to purchase a Meal card.
 
== End of the journey ==
When all of the Travelers have arrived in Edo at the last Inn, the game ends.
 
The travelers score additional points depending on their ranking as donors to the Temple:
* The most generous donor scores 10 points.
* The second scores 7 points.
* The third scores 4 points.
* All other donors score 2 points.
 
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.
* Gourmet - the player with the highest total face value of Meal cards.
* Collector - the player with the most Souvenir cards.
* Bather - the player with the most Hot Spring cards.
* Chatterbox - the player with the most Encounter cards.
 
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.
 
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.
 
----
 
'''(Extracted from the English rule book)'''
= Expansions =
 
== Cross Roads Expansion ==
 
With this expansion, each station (except the Inn) gives travelers a new option.  There are also new travelers added.
 
Rules for playing the Cross Roads Expansion can be found here: http://www.funforge.fr/US/files/crossroads/Crossroads_Rules_US.pdf
 
Note: The Fortune die (for gambling at the farm) has these faces: x0, x1, x2, x3, x3, x4
 
== The New Encounters ==
 
This expansion adds 4 new Encounter cards.  Description of the cards is here: http://boardgamegeek.com/image/1452161/tokaido-the-new-encounters?size=large

Nykyinen versio 15. maaliskuuta 2014 kello 08.28

Object of the game

The players are travelers in Japan. They will follow the prestigious Tokaido and try to make this journey as rich an experience as possible.

To do this, they will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.


Playing the game

The player whose Traveler is farthest behind on the road is the player who takes the next turn.

This player must move his Traveler forward to the open space of his choice, freely passing over one or more open spaces.

Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.

NOTE: Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.

Description of the spaces

Farm

The player earns 3 coins.


Hot Spring

The player takes a Hot Spring card. These cards are worth 2 or 3 points.


Temple

The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.


Encounters

The player draws one Encounter card and receives a bonus:
  • Shokunin - one Souvenir
  • Annaibito - one Panorama
  • Samurai - 3 points
  • Kuge - 3 coins
  • Miko - 1 point and 1 coin to the Temple (from the bank)


Village

The player draws 3 Souvenir cards and can purchase one or more of these cards.
Each Souvenir belongs to one of 4 types: small objects, clothing, art, and food & drinks.
Souvenirs cost 1, 2 or 3 coins. They are worth 1, 3, 5 or 7 points depending on the actual Souvenirs in a player’s collection.
As you purchase Souvenir cards, group them into sets; each set can contain only one Souvenir of each type.
  • The first Souvenir in a set is worth 1 point.
  • The second Souvenir in a set is worth 3 points.
  • The third Souvenir in a set is worth 5 points.
  • The fourth Souvenir in a set is worth 7 points.


Panorama

Panoramas are made of 3, 4 or 5 sections.
When a player stops on a Panorama Station, if he doesn’t yet have any Panorama cards of this type, he takes a Panorama card of value « 1 ».
Otherwise, he takes the next number in ascending order and scores a number of points equal to the value of the card.
NOTE: Each traveler can create only a single panorama of each type; a traveler who completes a panorama can no longer stop on the spaces corresponding to that type (Sea, Mountain, or Paddy).


Inns

All Travelers must stop at each Inn.
The Inns are the places where players can buy Meal cards. Meal cards cost 1, 2 or 3 coins and all give 6 victory points.
The first traveler occupies the space nearest the road, and later travelers form a line after him.


When the first traveler arrives at an Inn, he draws as many Meal cards as there are players, plus 1.
He can then purchase one Meal card of his choice by paying its price.
He adds this card, face up, to his collection and places the remaining cards next to the board, face down.
He then must wait for the other travelers to arrive at the Inn. Upon arrival, each traveler can purchase one of the remaining Meal cards.


IMPORTANT:
  • A traveler cannot taste the same culinary specialty twice during his journey.
  • A traveler can never purchase more than one Meal card per Inn.
  • A traveler is never obliged to purchase a Meal card.

End of the journey

When all of the Travelers have arrived in Edo at the last Inn, the game ends.

The travelers score additional points depending on their ranking as donors to the Temple:

  • The most generous donor scores 10 points.
  • The second scores 7 points.
  • The third scores 4 points.
  • All other donors score 2 points.

Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.

  • Gourmet - the player with the highest total face value of Meal cards.
  • Collector - the player with the most Souvenir cards.
  • Bather - the player with the most Hot Spring cards.
  • Chatterbox - the player with the most Encounter cards.

Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.

Note: If players are tied after the final scoring, then the player with the most achievement cards wins.


(Extracted from the English rule book)

Expansions

Cross Roads Expansion

With this expansion, each station (except the Inn) gives travelers a new option. There are also new travelers added.

Rules for playing the Cross Roads Expansion can be found here: http://www.funforge.fr/US/files/crossroads/Crossroads_Rules_US.pdf

Note: The Fortune die (for gambling at the farm) has these faces: x0, x1, x2, x3, x3, x4

The New Encounters

This expansion adds 4 new Encounter cards. Description of the cards is here: http://boardgamegeek.com/image/1452161/tokaido-the-new-encounters?size=large