This is a documentation for Board Game Arena: play board games online !

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Board Game Arenasta
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[[File:Bga_studio_small.jpg]]
[[File:Bga_studio_small.jpg]]


Note: Please DO NOT translate Studio Documentation, so that there can be one place where you can find the latest information available.


== What is this? ==
== What is Board Game Arena Studio? ==


'''Board Game Arena Studio''' is a platform to build online board game adaptation using the Board Game Arena platform.
'''Board Game Arena Studio''' is a platform to build online board game adaptation using the Board Game Arena platform.
Rivi 8: Rivi 9:
It is open to any gamer with development skills :)
It is open to any gamer with development skills :)


See announcement here:
BGA Studio website:
http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973
http://en.studio.boardgamearena.com


== How can I develop a board game on BGA Studio? ==
(original announcement on BGA forum: http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973)


Check these presentations first:
== Discover BGA Studio in 5 presentations ==
 
Why, how, what... to start discovering BGA Studio, we prepared 5 "powerpoint" presentations for you:


* [http://www.slideshare.net/boardgamearena/5-reasons-why-you-should-use-bga-studio-for-your-online-board-game 5 reasons why you should use BGA Studio for your online board game]
* [http://www.slideshare.net/boardgamearena/5-reasons-why-you-should-use-bga-studio-for-your-online-board-game 5 reasons why you should use BGA Studio for your online board game]
Rivi 21: Rivi 24:
* [http://www.slideshare.net/boardgamearena/bga-studio-guidelines BGA developers guidelines]
* [http://www.slideshare.net/boardgamearena/bga-studio-guidelines BGA developers guidelines]


== How do I register? ==
== How to join the BGA developer team? ==
 
Please see this page: [[How to join BGA developer team?]]
 
== Great, I'm in! ... How should I start? ==
 
If you didn't already, check the presentations at the top of this page to get the basics.


Registering is done by e-mail at '''studio(at)boardgamearena.com'''.
Then, you should checkout the [[First steps with BGA Studio]] to make sure that runs fine.


Please provide the following information:
After that, we advise you to take a peek at one or both of these two game creation tutorials:
* your developer user name to be used on “BGA Studio” (for technical reasons, no space, number or special character);
* [[Tutorial reversi]]
* your real name;
* [[Tutorial gomoku]]
* your e-mail address;
* your postal address.


We also drafted a quick [http://en.doc.boardgamearena.com/images/0/02/BGA_TC_Dev_en.pdf 'terms & conditions' document]. It's very light, so as to get to the fun part faster.
Then start editing files and see what happens! ;)


To be valid, the registration e-mail must contain this document as an attachment, with the following sentence in the mail body: 'I agree with the terms & conditions for developers on BGA Studio joined as an attachment'.
If you have any questions, please check out the '''[[Studio FAQ]]''' first, then if you didn't find the answer you were looking for, please post your question on the [http://forum.boardgamearena.com/viewforum.php?f=12 '''development forum'''].


And of course, we also encourage you to tell us about which games you would love to develop on BGA!
== BGA Studio documentation ==


== Ok, I registered, what do I get? ==
=== BGA Studio Framework reference ===


First, from time to time you will get by e-mail the names of some of the games we have an agreement to develop, so that you can tell us 'Hey, this game is great! I want to develop it!' (please keep these names confidential, or it would ruin our tradition to make players guess the name of the next game on the forum)
This part of the documentation focuses on the development framework itself: functions and methods available to build your game.


<pre>NB: during the BETA pĥase, to smooth things up and make sure that everything is working correctly,
[[Studio file reference|File structure of a BGA game]]
we will work only with 3 fearless developers on 3 simple games.</pre>


Second, once we have discussed together and are fixed on a game you'll take charge of, we'll create your studio account and you will get:
==== Game logic ====
* one login / password to access files through SFTP
* ten logins with numeric suffixes from 0 to 9 and a common simple password to test games on the studio website while developing.


Once logged in to your SFTP root folder, you will find:
* [[Main game logic: yourgamename.game.php]]
* a 'resources.html' file with the URLs to use and some extra connection information
* [[Your game state machine: states.inc.php]]
* three folders containing the three simple games provided as examples
* [[Game database model: dbmodel.sql]]
* a folder for the game you will be developing initialized after our 'EmptyGame' template, providing the game structure (and comments! and examples!)
* [[Players actions: yourgamename.action.php]]
* [[Game material description: material.inc.php]]
* [[Game statistics: stats.inc.php]]


Then... that's all, you can start!
==== Game interface ====


== Great, I'm in! ... How should I start? ==
* [[Game interface logic: yourgamename.js]]
* [[Game art: img directory]]
* [[Game interface stylesheet: yourgamename.css]]
* [[Game layout: view and template: yourgamename.view.php and yourgamename_yourgamename.tpl]]
 
==== Other components ====
 
* [[Translations]] (how to make your game translatable)
* [[Game options and preferences: gameoptions.inc.php]]
* [[Game meta-information: gameinfos.inc.php]]
* [[Game replay]]
 
=== BGA Studio game components reference ===
 
Game components are useful tools you can use in your game adaptations.
 
* [[Deck]]: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
* [[Counter]]: a JS component to manage a counter that can increase/decrease (ex: player's score).
* [[Draggable]]: a JS component to manage drag'n'drop actions.
* [[ExpandableSection]]: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
* [[Scrollmap]]: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples:  Saboteur or Takenoko games).
* [[Stock]]: a JS component to manage and display a set of game elements displayed at a position.
* [[Wrapper]]: a JS component to wrap a  &lt;div&gt; element around his child, even if these elements are absolute positioned.
* [[Zone]]: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).


If you didn't already, check the presentations at the top of this page to get the basics.
=== BGA Studio user guide ===


After that, we would advise you to take a peek at this tutorial for creating the Reversi example game:
This part of the documentation is a user guide for the BGA Studio online development environment.
* [[Tutorial reversi]]


Then start editing files and see what happens! ;)
* [[Tools and tips of BGA Studio]]


If you have any questions, please ask them on the [http://forum.boardgamearena.com/viewforum.php?f=12 development forum].
* [[Practical debugging]]


== Other resources ==
* [[Studio logs]]


[[Studio FAQ]]
* [[Studio FAQ]]


[[Studio file reference]]
== BGA Developer team organization ==


[[Studio function reference]]
* [[Steps to create a BGA game]]
* [[Post-release phase]]


[[Studio back-office]]
== Other resources ==


[http://forum.boardgamearena.com/viewforum.php?f=12 Development forum]
[http://forum.boardgamearena.com/viewforum.php?f=12 Development forum]


[http://forum.boardgamearena.com/viewforum.php?f=4 Bugs forum]
[http://forum.boardgamearena.com/viewforum.php?f=4 Bugs forum]

Nykyinen versio 30. syyskuuta 2013 kello 18.00

Bga studio small.jpg

Note: Please DO NOT translate Studio Documentation, so that there can be one place where you can find the latest information available.

What is Board Game Arena Studio?

Board Game Arena Studio is a platform to build online board game adaptation using the Board Game Arena platform.

It is open to any gamer with development skills :)

BGA Studio website: http://en.studio.boardgamearena.com

(original announcement on BGA forum: http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973)

Discover BGA Studio in 5 presentations

Why, how, what... to start discovering BGA Studio, we prepared 5 "powerpoint" presentations for you:

How to join the BGA developer team?

Please see this page: How to join BGA developer team?

Great, I'm in! ... How should I start?

If you didn't already, check the presentations at the top of this page to get the basics.

Then, you should checkout the First steps with BGA Studio to make sure that runs fine.

After that, we advise you to take a peek at one or both of these two game creation tutorials:

Then start editing files and see what happens! ;)

If you have any questions, please check out the Studio FAQ first, then if you didn't find the answer you were looking for, please post your question on the development forum.

BGA Studio documentation

BGA Studio Framework reference

This part of the documentation focuses on the development framework itself: functions and methods available to build your game.

File structure of a BGA game

Game logic

Game interface

Other components

BGA Studio game components reference

Game components are useful tools you can use in your game adaptations.

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • Draggable: a JS component to manage drag'n'drop actions.
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Wrapper: a JS component to wrap a <div> element around his child, even if these elements are absolute positioned.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

BGA Studio user guide

This part of the documentation is a user guide for the BGA Studio online development environment.

BGA Developer team organization

Other resources

Development forum

Bugs forum