This is a documentation for Board Game Arena: play board games online !
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Versio 27. marraskuuta 2012 kello 21.53
This page references useful server side and client side functions, so that nobody needs to reinvent the wheel (unless he wants to).
Server side (PHP functions)
APP_GameAction class (<gamename>.action.php)
- function isArg( $argName )
- Is this argument filled ?
- function getArg( $argName, $argType, $mandatory=false, $default=NULL, $argTypeDetails=array(), $bCanFail=false )
- Get script argument with the correct type
- bCanFail means than a validation failure is possible (user input)
- The main argType values are as follows.
define( 'AT_int', 0 ); // an integer define( 'AT_posint', 1 ); // a positive integer define( 'AT_float', 2 ); // a float define( 'AT_email', 3 ); // an email define( 'AT_url', 4 ); // a URL define( 'AT_bool', 5 ); // 1/0/true/false define( 'AT_enum', 6 ); // argTypeDetails list the possible values define( 'AT_alphanum', 7 ); // only 0-9a-zA-Z_ and space
Table class (<gamename>.game.php)
- function _( $text )
- Transparent function, used to mark strings to be translated on the server side (ex: error message)
- function clienttranslate( $string )
- Transparent function: used to mark string to be translated on client side (ex: notification message)
- function getPlayersNumber()
- Returns the number of players playing at the table
- function checkAction( $actionName, $bThrowException=true )
- Check if action is valid regarding current game state (exception if fails)
- if "bThrowException" is set to "false", the function return false in case of failure instead of throwing and exception
- function getActivePlayerId()
- Get the "active_player", whatever what is the current state type
- Note: it does NOT mean that this player is active right now, because state type could be "game" or "multiplayer"
- function getActivePlayerName()
- Get the "active_player" name
- function getCurrentPlayerId()
- Get the "current_player". The current player is the one from which the action originated. It is not always the active player.
- function getCurrentPlayerName()
- Get the "current_player" name
- function getCurrentPlayerColor()
- Get the "current_player" color
- function isCurrentPlayerZombie()
- Check the "current_player" zombie status
- function activeNextPlayer()
- Make the next player active
- function activePrevPlayer()
- Make the previous player active
- function giveExtraTime( $player_id, $specific_time=null )
- Give standard extra time to this player (standard extra time is a game option)
- function initStat( $table_or_player, $name, $value, $player_id=null )
- Create a statistic entry for the specified statistics with a default value
- In case of a "player" entry, if player_id is not specified, all players are set to the same value
- function setStat( $value, $name, $player_id = null )
- Set statistic value
- function incStat( $delta, $name, $player_id = null )
- Increment (or decrement) specified value
- function DbQuery( $sql )
- Executes sql query on the database
- function getCollectionFromDB( $sql, $bSingleValue=false )
- Returns an associative array of rows for the sql query. First column must be a primary or alternate key. The resulting collection can be empty.
- protected function getNonEmptyCollectionFromDB( $sql )
- Idem, but raise an exception if the collection is empty
- function getUniqueValueFromDB( $sql )
- Returns a unique value from DB or null if no value is found
- Raise an exception if more than 1 row is returned
- function getObjectFromDB( $sql )
- Returns one row for the sql query as an associative array or null if there is no result
- Raise an exception if the query return more than one row
- function getNonEmptyObjectFromDB( $sql )
- Idem, but raise an exception if the query doesn't return exactly one row
Exceptions you can throw
- throw new BgaUserException ( $error_message)
- Base class to notify a user error
- throw new BgaSystemException ( $error_message)
- Base class to notify a system exception. The message will be hidden from the user, but show in the logs. Use this if the message contains technical information.
- throw new BgaSystemVisibleException ( $error_message)
- Same as previous, except that the message is visible by the user. You can use this if the message is understandable by the user.
Client side (Javascript functions)
- this.slideToObjectPos( $('token_'+token.token_id), $('cp_background'), x_pix, y_pix, 10 ).play();
- this.isSpectator
- this.player_id
- this.updateCounters(gamedatas.counters)
- this.addTooltipToClass( 'cp_token_icon_color1', _('Green'), );
- this.addEventToClass( "cp_token", "onclick", "onClickToken");
- this.isCurrentPlayerActive()
- this.checkAction( 'selectTokens' )
- this.showMessage( _('You must select at least two tokens'), 'error' );
- this.scoreCtrl[ notif.args.player_id ].incValue( notif.args.score_delta );
- this.updateCounters(notif.args.counters);
- this.ajaxcall( "/colorpop/colorpop/endgame.html", { }, this, function( result ) {} );